THE PEOPLE AUGMENTATION COMPANY


Reality does not need to be augmented - it is people who needs to be empowered.
We will augment students so that they can learn while being active and having fun.
We will augment teachers and educators, so they can add meaning and context to everything that we make.
We will augment museums and galleries to bring the tangible reality of science, art, design and history to people wherever they are.
We are at the beginning of a new era and we are making AR and VR experiences that adds value to human reality. What are those values? They are ideals that we don’t normally associate with VR and AR - putting humanity and our achievements at the heart of everything that we do; experiences that bring people together instead of isolating them; interactivity that encourages active play outdoors or indoors rather than sitting on a couch.
We are Yumebau Inc.


YUME | ( JAPANESE ORIGINS ) : TO DREAM

BAU | ( GERMAN ORIGINS ) : TO BUILD, AS IN BAUHAUS

Hyper-Real AR

High fidelity augmented reality reproductions allows anyone to interact with priceless historic and artistic treasures virtually on their smartphones, preserving the real artifacts for future generations.

IMMERSIVE VR

Realistic 3D reconstructions of important cultural sites lets people virtually visit and freely explore, enabling game-like interactions in which they can actively play & learn.

EVERYONE

We are committed to making experiences that can reach as wide an audience as possible, optimized for today's AR & VR capable smartphones as well as mobile mixed reality devices to be released in the near future.

Greenlight VR surveyed 1,200 people in June, 2016 about their personal interest in VR categories and the top six use case categories identified by consumers were TRAVEL, TOURISM & ADVENTURE (73%); movies and recorded videos (67%); live events (67%); home design (66%); and EDUCATION (66%)

Travel & Tourism

Movies

Education

Greenlight VR surveyed 1,200 people in June, 2016 about their personal interest in VR categories and the top six use case categories identified by consumers were TRAVEL, TOURISM & ADVENTURE (73%); movies and recorded videos (67%); live events (67%); home design (66%); and EDUCATION (66%)

Travel & Tourism

Movies

Education

TEAM


Wilson J. Tang and his veteran team  - each with 20+ years experience designing and building content for companies such as EA, Kabam, Lucasfilm, Riot Games and SONY - is based in beautiful Vancouver, Canada.  We are close to technology hubs such as Seattle and San Francisco, as well as market opportunities in both US and Asia. Additionally, Vancouver has evolved into a massive global hub for VR, AR, visual effects, animation, video games, and software - the perfect talent pool for building a team dedicated to creating experiences for the coming Age of Augmented and Mixed Reality.