▹▹▹▹▹▹▹▹▹▹BUILDPORT XUMIA WITH CORE SIEGE MODE AVAILABLE ON META QUEST!
▹▹▹▹▹▹▹▹▹▹BUILDPORT XUMIA WITH CORE SIEGE MODE AVAILABLE ON META QUEST!
▹▹▹▹▹▹▹▹▹▹BUILDPORT XUMIA WITH CORE SIEGE MODE AVAILABLE ON META QUEST!
▹▹▹▹▹▹▹▹▹▹BUILDPORT XUMIA WITH CORE SIEGE MODE AVAILABLE ON META QUEST!
[EMERGENT]

We build imaginary worlds so detailed that you can count every leaf. We develop VR dimensions where you can pilot spaceships built with your own hands. Gaming platforms will come and go but gamers will always game. Can you imagine what future platforms will be like?
WE CAN.

YumeBau
YUMEBAU / ˈYU: MEI BAƱ, /

YUME 日本語 夢: DREAM

+ BAU DEUTSCH: TO BUILD AS IN BAUHAUS

GAME
STUDIO
&LABS

YUMEBAU / ˈYU: MEI BAƱ, /YUME FROM JAPANESE 夢 MEANING "DREAM" + BAU FROM GERMAN FOR "BUILD" AS IN BAUHAUS
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2020-2026

CLIENTS

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[0.1 ORIGINAL IP]

LABPROJECTS

We are living through revolutionary times. Our team of artists, designers and game developers are focused on making innovative experiences on emerging platforms. Our first original IP BuildPort Xumia launched as early access in July, 2025. Two more amazing products are already cued up in our development pipeline.

[0.2 ARCHIVES]

CLIENTPROJECTS

We are a SKUNK WORKS for ideation, prototyping and look development. We believe in “build first, break fast” approach to development. Some of the world’s biggest companies have come to us (and stayed with us) because they know how hard it is to find a kick-ass band of designers, developers and artists who truly understands what it takes to keep pace with the revolutionary times we are in now.

Fortnite
09Game Development

Fortnite

Everyone at YumeBau Inc. is super proud of our contributions to the phenomenal success of Fortnite OG! The special season which brought back the game’s original Chapter 1 map with upgraded visuals, broke its all-time one-day player record and drew an incredible 44.7 million players on Saturday, Nov. 4, racking up 102 million hours of play. (via a post on X from the official Fortnite account ) We are delighted to be able to help the phenomenal Fortnite team bring so much Epic joy to their fans !

Year / Role2021-NOW // Environment & Technical Art
Meta
08XR R&D

Meta

For the possibilities of the Spatial Age to be fully realized, experience design and technology needs to move ahead hand-in-hand. We have been working with Meta since 2021 to explore the utility and fun of this new frontier. Our work involves ideation and development of everything from museum experiences to mixed reality gaming, pushing the envelop along side the Meta Spatial teams to give human context to technological development. We are super excited about what we have done so far and can't wait for the world to see what's in store in the future!

Year / Role2023 // Ideation & Development
Acronym
07Branded ARG

Acronym

A wayward AI tries to enter our real world through geolocated portals around the globe. A social game played by fans of cult brand Acronym leading to a mysterious product launch event in Los Angeles. Collaborated with Acronym, ASUS and Republic of Gamers to design and develop this globe spanning ARG on our YumeGO platform. The project consisted of a “play anywhere” AR game, 50+ geolocated and time locked portals, plus a custom backend with daily telemetry emailed to stakeholders.

Year / Role2023 // Design & Development
Merck
06Mobile AR

Merck

The pace of technological and scientific innovation is exponential, and it has never been more important for companies to incorporate continuous education as a part of its day-to-day operations. Internally, the flow of information between employees spread across the globe happens in real-time and the effective communication and use of new information is what keeps a company ahead of its competition. Externally, as the pace of discovery accelerates, continuous education for customers is vital to the commercial success of new products and services. How does a company educate and communicate complex and rapidly changing information in an intuitive and engaging way? This project was designed and developed representing the various scales of visualization necessary to convey the required information. We were able to deploy and iterate in near real-time using our proprietary YUMEGO™ app platform, and then to analyse the usage data in order to help guide design refinements - seeing what worked and what didn't work and incorporating user behavior and feedback into new design iterations. As a testament to the flexibility and power of our platform, we were able to make last minute changes to the content less than a day before the first of many internal demos. Over the course of the next few weeks, we continued to implement important UX features and improvements. Finally, in mid-March, as the world entered COVID-19 lock-down, the prototype was demonstrated to about 60 employees of our client spread around the globe.

Year / Role2022 // Design & Development
Formula 1 AR
05Spec Proj

Formula 1 AR

Showcasing the possibilities of the YumeGO platform with ultra-realistic materials, animated effects, and informational hotspots detailing F1 features.

Year / Role2021 // AR Development
Miami Biennale/NSU
04Mobile AR

Miami Biennale/NSU

Renown american photographer David Levinthal chooses meticulously composed miniature dioramas as the subjects of his photos. We were asked by NSU Florida to design and launch an immersive exhibit for Miami Biennale 2021. What resulted was a photo-realistic life-sized diorama into which anyone can “walk into”. Patrons at home or at the Biennale were able to immerse themselves inside the diorama as if they were shrunk down to toy sized, wander around to pick up coins like a nintendo game, unlocking interviews with David where he shared thoughts about his art both past and future.

Year / Role2021 // Design, Scan & Development
Ontario Science Centre
03Mobile AR

Ontario Science Centre

After seven months and about 480 million kilometres of space travel, Perseverance will enter the Martian atmosphere on February 18, 2021. The rover will land in Jezero Crater and begin its exciting mission: searching for signs of past life. Scientists believe Jezero Crater was once home to a lake, making it a likely spot for traces of ancient microbial life—if those traces exist, that is. To mark this occasion, the Ontario Science Centre has partnered with YumeBau Inc. to develop five unique AR experiences: Explore SpaceX’s Raptor engine, dock cargo with the Canadarm2 or even pilot the Perseverance rover—no spacesuit required. Simply download the YumeGo app from the App Store or Google Play store, click on Ontario Science Centre thumbnail and let your mission begin!

Year / Role2020 // Ideation & Development
Chinatown YVR
02Museum AR

Chinatown YVR

Our team was tasked with developing a series of AR exhibits to drive engagement and excitement for the Chinatown Storytelling Centre, a small new museum in Vancouver’s historic Chinatown. We worked closely with the entire curatorial team to design and develop 5 augmented reality exhibits for the Centre, covering everything from historic recreation of Chinatown’s neon signs, to a hyper-realistic interactive exhibit about the experiences of one of Chinatown’s oldest war veteran. Our services included research, exhibit design, 3D reconstruction, as well as AR interaction development - basically everything from concept to execution once the curatorial team decided the topic of each exhibit.

Year / Role2019 // Design & Development
Microsoft Hololens
01XR R&D

Microsoft Hololens

We worked closely with the amazing design team at Microsoft Redmond between September 2017-August 2018, and provided design and creative direction for the UX on the Hololens 2.0. Microsoft’s vision for the future of MR (Mixed Reality) is an exciting blend of functionality and imagination and our challenge was to balance these very different viewpoints within an intuitive and magical Mixed Reality holographic experience. Work encompassed ideation, UX design & scripting, art direction and production of animated prototype.

Year / Role2018 // Ideation & Development
[0.3 PEOPLE]

TEAM

We are software engineers that make art, artists who paint with nodes, and architects who code - we like people who don’t fit in boxes defined by recruiters. We are a fully remote team which means we have to work hard (and play even harder) to overcome the distances and time zones that separate us - and we do.

We pride ourselves on our diversity, not simply as some abstract notion, but as a superpower that we harness everyday. Our staff can live almost anywhere - we encourage it - so that they can bring their experiences to building great games that can bring the world together.

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With support from

Our Supporting Partners

Creative BCCanada Media Fund